Roadmap

Overall Intent

To progress the short term goal to create a single-planet sandbox encompassing many if not all of the planned RTS mechanics and other essentials such as control over creating the sandbox, skirmish mode, saving/loading and the in-game manual.

The medium term goal is to widen the scope to encompass a whole planetary system (known as the 4X layer) to compliment the RTS components. Examples of this include seeding resources in Space Objects around relevant Planets, giving Factions control over some Planets (or the playable areas surrounding them) and mobilising the AI to work towards a centralised Faction goal.

Estimated Progress

This progress bar shows the total estimated completion of both the short and medium term objectives and is the average of the main heading percentiles from the Roadmap Breakdown at the bottom of this page.

This information was updated 20th October 2016.

Progress
[
]
49%
Be sure to check progress regularly as the page will be frequently updated.

MAJOR RELEASE: UPDATE 4.7

A major release coincides with the addition of new features or mechanics.

This patch was released on 20th October 2016

For the update 4.7 patch article and change log; see here.

MINOR RELEASE

Minor releases (AKA: Hotfix Updates) are the patching of bugs or the inclusion of new minor features.

Update 4.7.1 has been released adding ship customisation and a hotfix.

Note that blog posts containing information on minor releases are posted to Steam only. This forum post contains information on minor release updates ahead of the Steam posts.

Roadmap Breakdown

Click on the headings to reveal more detail.

RTS Mechanics
[
]  
68%
Inventory
[
]  
80%
Resource Collection
[
]  
60%
Unit Construction
[
]  
30%
Unit Groupings
[
]  
100%
RPG Mechanics
[
]  
48%
Dialogue System
[
]  
70%
Mission System
[
]  
65%
Officer Experience
[
]  
10%
4X Mechanics
[
]  
30%
Zone System
[
]  
80%
Planetary System
[
]  
20%
Resource Affinities
[
]  
15%
Faction Affinities
[
]  
5%

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